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Past, Now & Future. 3D Technology, how it should be. PDF Print E-mail
Written by df   
Tuesday, 11 May 2010 15:39

It's not just because of my 11 year nursing background or that my brain is wired to ponder upon the effects of technology on the future of mankind in general, but that I really do wonder if there are people out there, who when they lay a brick, actually know the impact of the placement of that brick.

Then again, who dares or even cares to want to take the time to delve into such abstract things, that do not even have an impact on their "now"? And aren't we suppose to try to "Live in the now"? With that said, I still fear that "Living in the now" is one thing when it comes to "centering one's self" but there has to be a differentiation between "Living in the now" for your self and "Living in the now" as a human collective.

"There has to be Responsible Living in the Now when it comes to technology."

I could go on and on about all the theories that I've drummed up in my head and stored in some faculty of my brain, but I won't. Too much cobwebs have built around those abstract thoughts and no one really cares to hear what potential dangers can happen when first of all, there is no proof.

As far as I see it, "needing proof of something before believing in something" is a bunch of hogwash, sometimes. History has documented characters who have made such seemingly bold statements in their time, making them appear a little insane. Galileo's "The earth revolved around the sun" announcement just recently got him acquitted in 1992 from the Vatican Church. I think this has got to be one of the longest legal trials yet where a defendant has finally been proven innocent of heresay. When Columbus came up with the notion that the earth was not flat, another insane person was in our midst, but we all know where that story ended up. And let's not forget the countless medical advances that were meant to have positive affects on our health, only to realize that 20-30 years later, very harmful, negative effects have been associated by those "early wonder" drugs.

Where then, is the line between insanity and "responsible insanity"?

An article popped up in my inbox today titled: 

Unknown health issues loom as 3-D is deployed 

It was from one of my many digital newsletter subscriptions that I receive from various sources. I like to amalgamate news and research from various industries and reaches and try to make some sense of it all, in this vast, fast paced era of technology explosion and information overload.

It made me smile. Then the smile disappeared. It disappeared because, although the article outlined possible adverse effects of 3D technology on a few people with outlying variables, and made, what I thought, was a good hypothetical attempt at possible effects on our brain, it ultimately ended up excusing these statements and glossed over it like a teenage girl "in love for the first time" - blindly.

I've worked in neuro for a little over 4 years and the numbers of people who get newly diagnosed with seizures when they have had no "known" prior activity or were even genetically predisposed, have grown considerably in those 4 years. And this was before mobile devices went really mainstream and before OLED (Organic Light Emitting Diode) technology graced our mobile screens.

Whether you believe that the possibility of health issues can arise with 3D technology, or with any technology for that matter is solely up to you. I just don't want to be part of "the future" and obtain information about the wide-eyed ambitions of those wearing rose colored glasses, who thought they were creating "the future" but never once thought about the consequences, since obviously, they wouldn't be around to experience the evolved suffering.

"Living in the Now" is not all that, because it does not take into consideration the actions and thought processes needed for creating a truly sustainable and healthy 3D future (3D has in, our true 3 dimensional physical world and not one that we view through other means).

I wish there were indeed a kind of 3D technology that incorporated, looking back at the past and learning from history, looking at the now, and being able to look into the future. This is how I would like my 3D technology to be used - an augmented version of time, which is only augmented in the sense that one can be aware of his/her physical location, and yet, be able to stay consciously connected to the past and at the same time, consciously connected to the future. Is that too much to ask?  

 

Last Updated on Tuesday, 11 May 2010 16:36
 
My Portal. My World. PDF Print E-mail
Written by df   
Monday, 03 May 2010 11:33

"... at the palm of my hand" " ... at the touch of a finger"  ... are only a few phrases that when said over decades ago meant nothing other than a figure of speech. Today it holds true in every literal sense. This is not about a particular mobile device (seen in the photo is the Google Nexus One Phone) or about mobile devices in general. This post is about how the behaviors of people, communities as a whole, society, and how a generation of global citizens are being provided the resources to extend their global citizenship'ness into a "one touch, handheld, time travel, history making, transparent, network piece" that stays connected to the world 24/7". In an ideal case, 24/7 would be feasible should someone come up with a mainstream solution that uses other means of power other than these useless batteries that come with current devices.


When people talked about convergence 10-20 years ago, I don't think they had ANY idea that the word would transcend the meaning of "convergence of technologies". Perhaps, only a few futurists were able to abstract the possibilities of what we are seeing now ... 

 


 a convergence of humanity as a collective digital cloud. 

 


"Gathering" platforms like Facebook and Twitter are seeing a rise in the probability of connecting with like-minded people. Articles and talks have delved into the sociology of what happens when like-minded people get together to collaborate. In most cases, positive and empowering things happen but like all balance in the universe, the opposite also holds true - negative and destructive ideas can also accelerate into action.


There is still much heated debate on the pros and cons of such a convergence. But the numbers who engage in such discussions for the cons have diminished considerably, as individuals find themselves getting tangled in the digital-sphere of the cloud.


My mention of cloud is two fold. Cloud computing is definitely behind this take but the cloud I am talking about refers more to a "consciousness" one. That metaphysical collective consciousness that has started to seep into our fibre optics, integrating itself with the very frequencies in which our digital devices operate. I'm guessing that the science of artificial intelligence will see a huge leap forward once its developers realize the potential of such a bridge - much less see and admit that there is a bridge. 


Behind the scenes, humanity is seeing a convergence of science and religion whether or not some people want to admit it. Invisibly happening is the osmosis of thoughts, from one state to another. Our ego's are still holding strong to the power of "separateness", just as we still see individuals claiming rights to aspects of ideas of creativity. But there is no longer an original idea. Maybe, there never was a "real" original idea. Original ideas were perhaps perceived as original because the human mind had not evolved in this 3D space to even comprehend the notion of a probable "connectedness". 


But the convergence of technologies and this era of communication on super-drive is making it easier to notice that no matter how separate and physically distant we are from others, when connecting and engaging in these social platforms, we begin to see parts of our selves, not only in someone else, but in many. So what does this all really mean?


Because my mind only thinks in abstract, let me plant an interesting thought: Our current handheld portals are evolving into the windows of our souls. 

Last Updated on Saturday, 19 March 2011 19:07
 
Augment My Reality PDF Print E-mail
Written by Administrator   
Thursday, 22 April 2010 19:34

Augmented Reality is definitely not a new concept, nor is it a new technology. Our world has been augmented ever since man developed ego's through which he perceives his world. Thanks to make-up, radio, television, photoshop, fashion accessories and cosmetic surgery, our world is more augmented than ever. But, there's an emergent interest in augmented reality of the sci-fi kind and it's happening now.

The First European Augmented Reality Business Conference will be taking place this Friday, April 23rd followed by the Augmented Reality Developer Camp in Berlin. Hosting the event is Dan Romescu, an avid augmented reality advocate. Dan and good friend Willi Schroll have been engaging in dialog on augmented reality for many years now and their efforts have accumulated into one promising and fruitful event.

Our team will be covering both events and we hope to come back with some interesting insights into the future of augmented reality and its applications with every day life.

 

 

Last Updated on Thursday, 22 April 2010 20:27
 
They Want You! PDF Print E-mail
Written by df   
Thursday, 22 April 2010 18:19

Gaming and education are like new menu items in one of those fusion restaurants. Not all dishes, when mixed, make for a delectable treat, but for some reason, gaming and education does. Here's are 10 reasons why.

1. Most education systems are outdated and do not address the change in learning behaviors of those generations that grew up with technology.

2. People have adapted to technological tools and other platforms that allow for a more engaging learning experience.

3. Both online and offline games are seeing a rise in popularity and use-effectiveness in training and learning environments.

4. Learning is no longer seen as a one-way, teacher-student, or two-way, teacher-student-student-teacher process, but a highly immersive process involving as many faculties of senses as possible.

5. Technological advancements have empowered not only educational institutions, but have also provided portals and platforms that help to extend teaching and learning boundaries.

6. An emerging focus on serious games have caught the attention of many industries, institutions and businesses.

7. The demand for "Gaming Institutions" has risen as well as the demand for suitable instructors for serious game development.

8. The accessibility for games in general have exponentially grown with the increase of mobile gadgets, their affordability and their hardware and software.

9. Learning is no longer limited to the classroom or local excursions but extends around the world where students share, teach and discuss common topics from both a local and global perspective. 

10. Younger generations are in need of education systems that can challenge, stimulate and are fun.

 

Last Updated on Saturday, 19 March 2011 19:06
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DF NOW is an upscale, sophisticated platform that discusses technology, the internet, virtual worlds, social networking sites, art, global business and their impact on life as we know it. Candid, arrogant, abstract, brutally honest and at the same time empathetic to today's lifestyles, DF NOW is a no holds barred look at how the future may be, given all the sh*t we have now.

Constructive This e-mail address is being protected from spambots. You need JavaScript enabled to view it is always welcome.

 


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